The PadTab iPad wall mounting system is great. It's easy to set up, simple to remove, doesn't require much room, and lets you mount your iPad next to your toilet. No, really. That's what some of the promotional photos suggest: More »
The PadTab iPad wall mounting system is great. It's easy to set up, simple to remove, doesn't require much room, and lets you mount your iPad next to your toilet. No, really. That's what some of the promotional photos suggest: More »
September 03, 2010
from: Gizmodo
Warning: the information we are about to provide you is unconfirmed; please consume with a hefty dose of NaCl. European news and retail outlets are reporting that Samsung’s recently announced Galaxy Tab 7-inch tablet will retail for €699 ($897) and €799 ($1,025) for the 16 GB and 32 GB models respectively. Those prices are high enough to cause nose bleeds! For comparisons sake: in Germany, Apple’s 9-inch iPad 3G retails for €599 and €699 for the 16 GB and 32 GB models respectively. Hopefully these prices are just speculative and the tablet is closer to the $500 price range when it makes its appearance stateside. What do you think the appropriate price tag is for the the Gally Tab?
[Via Engadget]
Read [1, 2, 3]
September 03, 2010
from: Boy-Genius-Report
In this weekly feature, FingerGaming rounds up the top-grossing iPhone, iPod Touch, and iPad applications, as current that day on the iTunes App Store. This week’s top iPhone titles are:
Angry Birds ($0.99)
Sonic the Hedgehog 2 ($5.99)
Ultimate Spider-Man: Total Mayhem ($6.99)
Madden NFL 11 ($7.99)
Bejeweled 2 + Blitz ($2.99)
Tetris ($2.99)
The Oregon Trail ($0.99)
Scrabble ($2.99)
Deer Hunter: African Safari ($2.99)
Where’s Waldo? The Fantastic Journey ($0.99)
Sonic the Hedgehog 2 climbs up to second place during a recent round of discounts from Sega, and continues to see strong sales. Gameloft’s licensed brawler Ultimate Spider-Man: Total Mayhem takes third in its debut week, as Clickgamer’s Angry Birds once again leads App Store game sales.
EA’s Madden NFL 11 drops to fourth place in today’s rankings after taking second last week. Bejeweled 2 and Tetris lead over Gameloft’s price-dropped The Oregon Trail, as Glu’s recently released Deer Hunter: African Safari beats Ludia’s Where’s Waldo? for ninth place.
Here are this week’s top-grossing iPad applications:
Angry Birds HD ($4.99)
Medieval HD ($2.99)
Scrabble for iPad ($9.99)
Zombie Farm (Free)
Plants vs. Zombies HD ($9.99)
City Story (Free)
Madden NFL 11 for iPad ($12.99)
Fruit Ninja HD ($4.99)
Real Racing HD ($9.99)
We Rule for iPad (Free)
Madden NFL 11 for iPad tumbles to seventh place after previously rivaling Angry Birds HD at second place in last week’s rankings. Brisk Mobile’s Medieval HD charts at second place in its debut week, as EA’s Scrabble overtakes Playforge’s microtransaction-supported Zombie Farm for third.
TeamLava’s social simulation title City Story remains another free-to-play favorite at sixth place, meanwhile, as Fruit Ninja HD, Real Racing HD, and ngmoco’s returning We Rule for iPad close out today’s results.
September 03, 2010
from: FingerGaming
Disney and Time Warner Cable have settled their retransmission negotiations, finalizing a deal that will keep ABC, ESPN and Disney networks on Time Warner Cable and Bright House Network cable systems. But the big news from an online video perspective is that Disney is creating its first authenticated, TV Everywhere-type broadband video service for its ESPN networks as part of the deal.
As part of the deal, Disney will establish an authenticated service enabling Time Warner Cable subscribers to view linear and on-demand content from ESPN, ESPN2 and ESPNU networks online on their PCs and, at some point in the future, through mobile devices like the Apple iPad. According to earlier reports, online video was one of the key sticking points in the negotiations of the deal, which we now know includes the introduction of a TV Everywhere-type service for the ESPN networks.
It’s important to note that the new ESPN TV everywhere service is separate from Disney’s ESPN3 offering, which is not authenticated and doesn’t have a network equivalent. The ESPN3 broadband service has long been available to subscribers of some pay TV providers, like Comcast, AT&T and Verizon, that had affiliate deals with Disney. This deal will mark the first time that Time Warner Cable subscribers will also be able to access ESPN3.
While the establishment of the new ESPN service is clearly important, the more pressing issue was keeping Disney, ABC and ESPN programming on Time Warner cable systems. As part of the deal, Time Warner Cable will continue to carry ABC Family, the Disney Channel, Disney XD, ESPN, ESPN2, ESPNEWS, ESPNU, ESPN Classic, ESPN Deportes, and SOAPnet, as well as ABC affiliate stations in New York, L.A., Raleigh-Durham-Fayetteville and Toledo. The agreement also adds Disney Junior, a new basic cable channel for preschool-aged children that will begin in 2012.
The deal also includes wide-ranging additions to Time Warner Cable’s video-on-demand services, including ABC On Demand, a VOD service that disables fast forwarding and ad skipping, local sports programming on demand in major metropolitan markets, a subscription VOD service for Disney Family Movies and a new pay-per-view VOD service for select Disney and ABC content. The deal also includes the launch of ESPN 3D on Time Warner Cable and Bright House Network cable systems.
Related content on GigaOM Pro: How Online Video Is Shaping the Next Round of Retrans Fights (subscription required)
September 03, 2010
from: NewTeeVee
According to Jon Gruber of Daring Fireball, the Apple TV is running some form of iOS and I believe he’s right. Unfortunately, it doesn’t come, as rumored, with an App Store. That means, you won’t be able to run something like a Hulu app on it to get free TV shows. Yet, I have a feeling Apple might be planning something just as good, TV-out over AirPlay.
If you watched the event, you can see Steve connecting his iPad to the Apple TV at one point to stream a movie. He also mentions that you’ll be able to wirelessly link your iPhone to the setup to stream your pictures as a slideshow. Basically, AirPlay allows iOS apps to stream almost anything over Wi-Fi to an Apple TV. And, if Apple does makes that feature available to developers, it will open endless possibilities to bring apps your TV, just as we wanted.
For example, many apps allow you to output their screen to a TV using a special cable (like Netflix or Air Video). If Apple allowed developers to do the same thing over AirPlay, we might see apps like Hulu or ABC Player be able to provide content to your TV as well, but via your iDevice. Furthermore, we could imagine a game that outputs the video to your Apple TV while turning your iPhone into a controller. It’s powerful enough to do it, and as long as latency can be kept down, it would be great.
All this leads me to believe that AirPlay might actually turn out bigger than it first appeared. What do you think?
Could AirPlay Become The New TV-Out For Apps? is a story by AppAdvice.comAppAdvice - iPhone, iPad, iPod, App Reviews + News
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September 03, 2010
from: App-Advice
Overview
The ground is rumbling, and maybe it’s a tremor, but not it’s Super Mega Worm. The worm is set on destroying humanity to save Earth from destruction. We gave you a sneak peek, and now that the game has hit the App Store it’s time for the full review.
Features
There are 24 levels with each one having a certain threshold of humans to kill. Your worm needs to constantly eat to survive, and there are twenty different things to eat throughout the game. As you progress the worm can earn special abilities including spit, EMP, and meteor slam.
The Good
If you like carnage you’ll be right at home with Super Mega Worm, it fills the screen with the blood and guts of humans, cows, and buffalo to name a few. It’s great seeing the worm flowing along underground, and then coming up to eat whatever it can, and each item quite literally explodes on impact with the worm. Your worm isn’t relegated to being underground as it can burst into the sky with boost, and launch into birds, helicopters and planes.
The theme of the game is great, and I couldn’t help but being reminded of the movie Tremors. With each new level comes more humans to eat, and they’re in more difficult places to get to. You will need to soar into the air to destroy helicopters and shoot down paratroopers.
The added abilities really come in handy especially when you’re dealing with enemies who can fire back at you with guns and bombs. You will also need to eat all you can in later levels because you take damage, and food is in short supply as there are only 40 humans in a level and you need to kill each one rather than new ones dropping in. When you make it far in the game the next time you start you will have the new abilities unlocked, and sometimes even have black view above screen until you pop out from underground only adding to the challenge.
The 8-bit retro graphics are well designed, and fit with the style of the game. The animations are great from the worm diving out and back into the dirt combined with the various explosions of blood and meat chunks from the things eaten. The soundtrack is in 8 bit style as well and is action packed which is mixed with the screams of the humans.
The Bad
The game is definitely lacking in the replay column as once you’ve played a couple times you’ve seen all there is to see. There isn’t much variability in the levels from game to game which means in a particular level you will have the same things to eat, and the same enemies to deal with. The game is score based, and you’re always trying to make combos, but there are no online high scores which seem essential for a score based game.
Once you die you have to start back at the beginning of the game, but it would be a great addition to be able to continue from where you die. The controls aren’t the easiest or smoothest, but they get the job done. They take quite awhile to get used to, but once you do they will feel like second nature.
The game is repetitive in its nature, but that doesn’t prevent you from playing it considerably, and enjoying it each time.
The Verdict
Super Mega Worm is an action packed slaughter house of worm mayhem that is fun and challenging. The game features a great theme that is executed very well in most regards. The game could use a few more features, but is still enjoyable as is.
For $2.99 Super Mega Worm is worth it, and you may have more fun than you should killing off humanity with a huge worm.
Review: Super Mega Worm – Now That’s A Big Worm is a story by AppAdvice.comAppAdvice - iPhone, iPad, iPod, App Reviews + News
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September 03, 2010
from: App-Advice
When we interviewed Tweetie developer Loren Brichter in June, he made two things clear: 1) Tweetie (now branded simply as "Twitter" after the company was acquired by the microblogging service) would definitely be coming to the iPad, and 2) Loren was really looking forward to exploring the larger screen touch interface.
Now, the official Twitter client for iPad is finally out in the form of a universal app. The team has clearly put some effort into utilizing parts of the multitouch experience in ways that third-party Twitter apps have not, and the app is certainly feature-rich. However, the interface can be confusing at times, and many of the features are not easily discoverable without some help.
Read the comments on this post
September 03, 2010
The PadTab iPad wall mounting system is great. It's easy to set up, simple to remove, doesn't require much room, and lets you mount your iPad next to your toilet. No, really. That's what some of the promotional photos suggest: More »
September 03, 2010
from: Gizmodo
When we interviewed Tweetie developer Loren Brichter in June, he made two things clear: 1) Tweetie (now branded simply as "Twitter" after the company was acquired by the microblogging service) would definitely be coming to the iPad, and 2) Loren was really looking forward to exploring the larger screen touch interface.
Now, the official Twitter client for iPad is finally out in the form of a universal app. The team has clearly put some effort into utilizing parts of the multitouch experience in ways that third-party Twitter apps have not, and the app is certainly feature-rich. However, the interface can be confusing at times, and many of the features are not easily discoverable without some help.
Read the comments on this post
September 03, 2010
from: Ars-Technica
September 03, 2010
from: iPhoneiPod-touch
When we interviewed Tweetie developer Loren Brichter in June, he made two things clear: 1) Tweetie (now branded simply as "Twitter" after the company was acquired by the microblogging service) would definitely be coming to the iPad, and 2) Loren was really looking forward to exploring the larger screen touch interface.
Now, the official Twitter client for iPad is finally out in the form of a universal app. The team has clearly put some effort into utilizing parts of the multitouch experience in ways that third-party Twitter apps have not, and the app is certainly feature-rich. However, the interface can be confusing at times, and many of the features are not easily discoverable without some help.
Read the comments on this post
September 03, 2010
from: Ars-Technica
Corría el año 1.997, las nominaciones a los Oscars acababan de salir, y una de las canciones nominadas era "That Thing You Do!" de la película del mismo nombre, dirigida por Tom Hanks. Estaba navegando por las redes de internet gracias a dejar sin línea a mi casa y a través de Infovía (infobirria para los amigos), y quise buscar la canción en formato MIDI, para sacar la partitura de la misma. Busqué en Yahoo! (¿Google dicen?... no existía aún, se creó al siguiente año) poniendo el nombre y me salió una enlace que decía: "That Thing You Do! - MP3 Complete Song". ¿MP qué? Ni idea. Detrás del nombre había un 128kbps. Menos idea aún. Pinché y se bajó un fichero de 4Mb. que tardó la misma vida con la conexión a 33.600 baudios. Cuando terminó lo ejecuté pero no era reconocido por Windows. Busqué de nuevo en Yahoo!, sólo MP3, y el tercer enlace era un Player. Descargué y reproduje y me quedé alucinado. ¡Qué bien se oye! -pensé-, pero vamos, será un trozo de la canción nada más, ocupando sólo esto... Pues no... Era completa. En ese momento supe que aquello cambiaría la forma de consumir música para siempre.Más de 10 años después de aquello, y después de ver la keynote de ayer, y todo lo que se ha presentado, me doy cuenta que el mercado al que estamos llegando (y en el que ya estamos) ha convertido el consumo de la cultura de entretenimiento, llegando a un punto de no retorno, donde la gente se acostumbra más a consumirlo como soporte lógico (datos que se mueven entre diferentes dispositivos) que en soporte físico. Parece obvio pensar que es más interesante pagar 1€ por una canción que nos guste, que no 15€ por un álbum completo con canciones que tal vez no nos gusten todas. En el caso del cine o las series de TV, algo tan cotidiano para muchos como descargar, ver y borrar, ha sido visto como una oportunidad de negocio por la industria de la venta de contenidos, quien ha inventado la posibilidad del alquiler online como el que nos proporciona el nuevo Apple TV. De igual forma, también se ha visto un buen nicho para gente que sí quiere comprar series o películas, pero grabarlas en sus propios medios o almacenadas en simulacros de centros de datos, al estilo hogar, con teras y teras de información. Si hablamos de los libros, también estamos en una tesitura similar. Un iPad no es lo mismo que leer, pero un Kindle se acerca mucho y todo adicto a la lectura que prueba un lector con pantalla de tinta electrónica, ya no lo abandona nunca jamás y convierte a este en su hijo más preciado. Inmediatamente, cambian las prioridades y la gente comienza a consumir en formatos lógicos. Es bueno, muy bueno, pero tenemos que ser realistas. El contenido online aún sigue estando por detrás del físico.Yo me puedo comprar un album en la iTunes Store para disfrutarlo, pero lo estoy bajando comprimido, en calidad iTunes Plus (256kbps en AAC estéreo). Ya es mío para siempre. Si lo pierdo, borro o lo que sea, siempre podré volver a bajarlo, lo cual es genial, pero... poner un CD y oír su sonido sin compresión, con la onda digital de 16 bits y 44100Hz dando todo lo que puede dar de sí, no tiene precio para un buen amante de la música. Tal vez para la música de consumo, esa donde no prima la calidad de audición de la misma, nos de igual tenerla comprimida, con una onda de sonido mutilada, pero en otros casos no es así. Si encima nos vamos a oír la calidad musical máxima en DVD Audio o Bluray con pistas en 24 bits y frecuencias de hasta 192000Hz, entonces estaremos en el éxtasis de la calidad auditiva. No todo el mundo lo valora, no todo el mundo lo considera importante, pero la diferencia está ahí. En el caso de Apple, nada sería más fácil que poder tener la opción, a lo mejor por un poco más, de poder comprar el álbum en calidad ALAC, es decir, Apple Lossless, que es un codec propiedad de Apple, desde el 2004, soportado por casi todas las versiones de iPod, donde la compresión de la música es sólo a nivel de datos, no de alteración de la onda. La música ocupa mucho más espacio, pero el sonido es EXACTO al de un CD. Yo mismo, todos los CDs originales que convierto para llevar en mi iPhone, son en este formato, convertido por el propio iTunes. Aún así, la experiencia de tener ese CD en tus manos no tiene precio. Algunos dirán que el CD es una mutilación de la onda de sonido analógica de un vinilo, pero eso ya son palabras mayores...En el caso del cine, el propio Steve Jobs tiene sus reticencias a dar por válidos formatos físicos, ya que gran parte de su negocio se basa en los lógicos, pero no puede pretender engañar a nadie. Para muchos ver una película en la pantalla de un iPhone puede que sea suficiente. Para otros el iPad es una buena opción, con o sin auriculares. El ordenador también es una buena manera de consumo usada por mucha gente. Pero un DVD con sonido 5.1 es otro mundo. Sí es cierto que la calidad del vídeo online hoy día ha superado en muchos sentidos la del DVD, pero si ya hablamos de Bluray, con sonido e imagen en alta definición, estamos presentando un competidor imbatible para un consumo o compra online, con unos bitrates medios en las películas de Bluray de más de 20Mbps, que dejan por los suelos cualquier cosa que puedan hacer a día de hoy el resto de formatos lógicos. El mismo alquiler de películas o series para Apple TV ni siquiera es 1080p, sino 720p.¿Libros dicen? Estamos en la misma. El libro electrónico es fantástico, y los libros físicos han llegado a un punto donde son más un lujo que cultura. Cultura de lujo diría yo. Como inciso, comentar que ese modelo no debería potenciarse porque se está impidiendo a la gente acceder a la cultura, y eso lleva implícito que cuando la gente quiere cultura pero no puede acceder a ella, la consigue de maneras poco lícitas. Pero, tener un libro en la mano y disfrutarlo sigue siendo un lujo magnífico que siempre será mejor que cualquier otra cosa en soporte lógico. Los acabados, la portada, incluso el olor del papel para los más románticos... son cosas que no tienen precio, pero nuestras casas son cada vez más pequeñas y tenemos que decidir entre si vivimos nosotros en ellas, o nuestra colección de soportes físicos.¿Qué quiere decir todo esto? Lo que quiere decir es que el futuro está aquí. Que Apple, entre otras, potencian que el consumo cambie sus medios y que se hereden medios lógicos de consumo a precios más razonables, pero que por mucho que se intente, el formato físico nunca podrá desaparecer pues siempre ofrecerá una experiencia superior al otro. La del otro es muy buena, pero la del físico, por ahora, es insuperable. No sabemos por donde irán los derroteros, pero al final la cultura de consumo debe tener un punto intermedio en donde determinados contenidos se consuman de manera lógica y los más apreciados o valorados, lo hagan físicamente. Yo en mi caso, bajo mucha música, disfruto mucho de ella, y cuando veo un disco que merece la pena, lo compro. Igualmente veo mucho cine, y cuando alguna película es especial, me gusta tenerla original... El futuro es más selectivo... Industria cultural, vayan preparándose...Físico y lógico, el futuro de la cultura escrita en AppleWeblog el 3 September, 2010 por neotheone Enviar a Twitter | Compartir en Facebook
September 03, 2010
from: AppleWeblog